Great games are not the product of money, blood, sweat or tears,
they are the product of passion, community and art.
Our first major project is finally in full development,
and we can't wait to share it with you.
Our team are multi-talented veterans of the gaming community, with AAA industry experience working on multiple current-gen shipped titles, and coming from a variety of backgrounds such as modding, software development, broadcasting and media.
We are currently working exclusively with Unreal Engine 5, and our primary current project makes extensive use of its capabilities. We're being careful to provide a cutting-edge, performant experience while avoiding unneccessary overheads.
Our development and creative computer systems were custom-built with absolute peak performance in mind, to ensure that we can produce the maximum quality possible as a small studio.
As gamers, most of us cut our teeth in the 8-bit and 16-bit eras. We remember the days when games were passion projects, untainted by corporate shareholder influence - we believe that sprit lives on in the indie community.
Answers to most common questions.
We currently have two projects in active development, which we're referring to as 'Project F' and 'Project V', and that's about all we're going to say. ;)
Initially we're targeting Steam, but we have experience with PlayStation and Xbox release procedures and current-gen platform compliance, so we'll be looking into exploring those avenues later on.
Our main project is now in full development and we plan to announce it soon, when the visuals reach a point we deem eligible for a demo or trailer. We have a tech demoin the works.
We're not currently seeking additional help for any specific roles, however if you feel you could be of assistance, feel free to reach out.
As it stands, we are an entirely self-funded team. We're looking into setting up a Patreon page or similar so people can donate if they wish.
You can join our Discord server, or use the contact link below to contact via email.
What's happening?
Sep 1, 2024
It's been a really long year, but it's finally time to stop referring to this game as a prototype. Learn more
August 10, 2024
Progress towards our current milestone is looking good. We're on track to enter full development imminently, Learn more
June 22nd, 2024
The website was in dire need of an overhaul, so we got around to doing that. Learn more